Knockouts and safe squares: How to Play Ludo Fighters
Gun fights, stars, target rings. Land exactly on an enemy and your soldier opens fire: a pistol, a rifle burst, a shotgun, a sniper shot or a grenade. The…
Knockouts and safe squares
Gun fights, stars, target rings.
Where to find it
On the board, during any match. Target rings appear on your turn; stars are printed on the track.
How it works
Every capture is a gun fight
Land exactly on an enemy and your soldier opens fire: a pistol, a rifle burst, a shotgun, a sniper shot or a grenade. The enemy is knocked out and goes back to base. Tap the board to skip the fight.
Star squares
Stars carry a shield. Nobody can be shot there; the bullets just bounce off.
Start squares
The square where each squad leaves base is safe too, and airstrikes and mines never land there.
Target rings
On your turn, red rings mark enemies you can reach. TARGET means this very roll hits them.
Watch your back
A soldier with an enemy up to six squares behind him looks nervous: he could be caught next turn. The smarter Lumi AI personalities know this too.
Tips
- Park on a star when an enemy is right behind you.
- Six squares behind an enemy is the perfect hunting spot.
- A knockout earns another roll, so a capture can chain into a second one.
In the field
Lumi AI's soldier is 3 squares ahead of you, and one of yours is 2 squares in front of a Lumi AI soldier. You roll a 3. What do you do?
Take the shot. Landing on the enemy 3 ahead knocks him out and earns another roll, which you can use to move your nervous soldier out of range.
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