Optional rules: How to Play Ludo Fighters
Mines, chaos cards, killstreaks, Squad Wars. Each soldier who reaches home earns his squad 1 mine (except the one who finishes the squad). Before you roll,…
Optional rules
Mines, chaos cards, killstreaks, Squad Wars.
Where to find it
Custom match or Pass & play: Match Builder. In an online private room the host switches rules in the lobby. One-tap Play and Quick battle stay classic (plus airdrops).
How it works
Landmines
Each soldier who reaches home earns his squad 1 mine (except the one who finishes the squad). Before you roll, tap the mine button and a track square. Your mines are hidden from everyone, Lumi AI included. An enemy who ends a move exactly on one goes back to base. Walking over does nothing, and your own mines never hurt you.
Mine detector
With Landmines on, each squad gets one sweep. Before you roll it shows enemy mines within 6 squares ahead of your soldiers, to you only.
Chaos cards
From round 4, every 4 rounds a card changes things for one round, the same for everyone. Ceasefire: no captures this round. Open Season: shield stars are down. Free Deploy: any roll leaves base. Double Time: everyone gets one bonus roll. Sappers: every mine on the board is cleared. Supply Run: a crate lands right now.
Killstreaks
Capture without losing a soldier: 2 in a row earns a Radar Lock, 3 in a row an Airstrike.
Radar Lock
After you roll, open your kit and throw the dice again. If a roll gives you no move at all, it fires by itself.
Airstrike
Before you roll, mark a square. Everyone sees it. On your next turn it hits that square and its neighbours; soldiers still there go back to base, yours included. Stars and start squares are safe.
Smoke grenade
Pop smoke and nobody can capture your squad until your next turn.
Bounty
The front soldier of the squad in the lead carries a bounty. Capture him and earn a Radar Lock.
Squad Wars 2v2
Four squads on the 4-house board: Red with Yellow, Green with Blue. Partners can't knock each other out or set off each other's mines. Stand on your partner's square and neither of you can be captured there. Can't use a roll? It goes to your partner. Your team wins when both squads are home.
Battlefield twists
Ruins: Rubble cover, one heap on each arm; a soldier on one is safe from one enemy landing, then the heap is gone. Volcano: Lava vents, one on each arm; end a move on one and your soldier is burned back 6 squares.
Match setup
2 to 6 squads, each a player or Lumi AI, and 1 to 6 soldiers per squad. Five or six squads play on the 6-house board. Save rule sets on your phone or share one with a short code or link.
Tips
- Hide a mine just past a star: enemies love to step off safety onto it.
- Mark an airstrike where enemies must pass, but keep your own soldiers out of the zone.
- Save Radar Lock for a roll that would leave you stuck or exposed.
In the field
Chaos card: Open Season. Your soldier sits on a star with Lumi AI 4 squares behind. Stay or move?
Move. Open Season takes the shield stars down for the round, so the star won't save you. Step out of range, or into your home lane if you can.
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